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Free Your Mind: The Ultimate Escape Room

PROJECT DESCRIPTION

Students designed escape rooms that would challenge participants’ implicit bias by incorporating content related to attitudes about age, race, gender, sexuality, and mental health in each escape room puzzle.

INSTRUCTORS

Cate Challen, Felix Lopez, Michelle Pledger, Mike Amarillas

SCHOOL SITE

High Tech High North County

LEVEL

High School (9-12)

SUBJECTS

Arts, English, Math, Science, Social Studies

ELECTRICITY USAGE

Electricity & Wifi

LESS THAN FIVE MATERIALS

False

TEACHERS NEEDED

Multiple Teachers

BOOK CHAPTER

III: With Each Other

Project Introduction

“Let’s unlock our psychic prisons.”

Back when escape rooms were all the rage, Michelle Pledger went to one, and thought, “What if the puzzles were about discovering and breaking out of our unconscious mindsets?” As soon as she told her math and engineering teaching partners about the idea, they were on board.

Students designed escape rooms that would challenge participants’ implicit bias by incorporating content related to attitudes about age, race, gender, sexuality, and mental health in each escape room puzzle. In order to escape the room, participants had to escape their own biases. Students used computer coding skills learned in math to design digital clues, and in physics and engineering, students applied design thinking and electrical circuitry to engineer electronic puzzles.

Want to see the whole project? Click the button to download the pages from the book that discuss this project!

Want to see the whole project? Click the button to download the pages from the book that discuss this project!

changingthesubject.org

Project Learning Goals

  • To understand implicit bias
  • To understand fixed mindsets
  • To use literature, films, and interviews to understand how bias impacts people of different ages, races, genders, and sexual orientations
  • To use evidence to support an argument in writing
  • To use poetry, art, film to express ideas
  • To construct puzzles using coding
  • To construct puzzles using circuitry
  • To develop critique skills

The project launch consisted of a visit to (where else?) an escape room, to get students thinking about how they might design their own rooms. In humanities, students undertook a study of various kinds of bias, focusing first on ageism, through films, TED talks, reading, and visits to a retirement home where they interviewed residents.

They read Kaffir Boy, a memoir of growing up in apartheid South Africa, and discussed differences between explicit discrimination and implicit bias. Students took the Harvard Implicit Assumptions Test, and then read about its history and results to better understand research about unconscious bias.

Students used computer coding skills learned in math to design digital clues, and in physics and engineering, they applied design thinking and electrical circuitry to engineer electronic puzzles.

Each group chose to design their escape room around a particular theme of unconscious bias. Some were staged quite theatrically, such as an old-time casino that focused on gender bias, a jail cell setting that included puzzles about race and criminal justice, and a transgender-themed escape room that culminated in a “coming out” dinner party celebration. Students wrote reflective essays about their own unconscious biases and worked in groups to write a vision statement for each of their escape rooms.

The students created prototypes and puzzle flow diagrams, testing out their ideas on each other. They held multiple rounds of critique on both the mechanics and the concepts of each room. Students and teachers came up with critique questions collaboratively, such as “How do the puzzles connect to the implicit bias?” “How will the experience help the audience understand…” “How is coding used in the puzzles?” and “What is this group’s biggest challenge?”

In addition, students created art pieces in a form of their choosing, such as paintings, sculpture, film, poetry, and songs, that challenged participants’ implicit biases and stimulated dialogue.

Throughout the project, students engaged in difficult conversations with friends and families to identify their own biases, leaving them more empathetic and open-minded.

Exhibition

The team took over the 9th grade wing of the school, transforming each classroom into multiple themed escape rooms. Outside the rooms, the students created a gallery where they exhibited their art, poetry, and film.

Project Resources

Laser Cut Wood Art for the Free Your Mind Exhibiton

Students preparing for the Free Your Mind Exhibition

Student preparing for the Free Your Mind Exhibition

Escape Room Critique – Free Your Mind

Teacher Descriptions – Free Your Mind

Escape Room Project Sheet

Free Your Mind Overview Document

Free Your Mind: The Ultimate Escape Room Book Page

  • Arts, Cate Challen, English, Felix Lopez, Free Your Mind: The Ultimate Escape Room, High School, High Tech High North County, III: With Each Other, Math, Michelle Pledger, Mike Amarillas, Science, Social Studies
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