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AbleGamerz

PROJECT DESCRIPTION

6th grade students set out to explore the questions surrounding disability, using video gaming as both a point of common interest and a real-world engineering and technological challenge.

INSTRUCTORS

Corey Clark, Curtis Taylor

SCHOOL SITE

High Tech Middle North County

LEVEL

Middle School (6-8)

SUBJECTS

Arts, English, Science, Social Studies

ELECTRICITY USAGE

Some Electricity

LESS THAN FIVE MATERIALS

False

TEACHERS NEEDED

Multiple Teachers

BOOK CHAPTER

I: Invention and Reinvention

Project Introduction

What does ‘disabled’ mean, and how does it affect one’s perceived value in society? How, if at all, can technology create more access to economic and social opportunities?

Corey Clark and Curtis Taylor set out to explore these questions with their 6th graders, using video gaming as both a point of common interest and a real-world engineering and technological challenge.

Want to see the whole project? Click the button to download the pages from the book that discuss this project!

Want to see the whole project? Click the button to download the pages from the book that discuss this project!

changingthesubject.org

Project Launch

The first half of the launch day took place at school, where students were introduced to the AbleGamers organization, and went through several simulations to build empathy — being challenged to do certain tasks without the use of arms, or reading all directions through a mirror. They opened and examined some adaptive gaming controllers, reflecting on both the packaging and the adaptations. In the afternoon, the group visited a local arcade and interviewed the owner about his love of gaming and his thoughts about accessibility. Students spent the afternoon playing at the arcade, while also thinking about the accessibility issues the morning’s activities had raised.

Through collaborations with community organizations working with disabled people, students were able to become familiar with particular clients. They learned about their disability and their passion for gaming and online community, and engineered a prototype for modifying a traditional gaming controller or device in a fashion that allowed greater access and ease of use.

Using Xbox adaptive controllers and Arduino boards connected to gaming PCs and laptops, students engineered and built real working controller devices that will allow their clients to access and play games with their tongues, feet, arms — whatever is needed to adapt to their disability (Muscular Dystrophy, amputated limbs, paralysis, etc).

Project Learning Goals

  • To develop empathy for people facing challenges of access and ability
  • To understand a broad range of congenital and acquired disabilities
  • To connect with people who are seemingly different through common interest
  • To use the engineering design process to develop a solution for a real client
  • To develop research and non-fiction reading and writing skills
  • To learn to make a claim in writing and support it with evidence
  • To think deeply about the history and functions of community, specifically in the current era of social media and on-line gaming communities

In the first iteration of the project, students studied genetic and acquired disabilities; they chose one to focus on and wrote a research paper about it. In humanities, they wrote a fictional story that featured a character who had that disability. In a second iteration of the project, the research and writing focused on some of the issues and controversies in the field of online gaming, such as girls and gaming; the impact of violence in gaming; and the representation of characters in games. They examined questions of community, including how online gaming communities are different from other communities.

Scaffolding & Differentiation

Curtis and Corey wanted the students to be able to play to their strengths. They designed seven jobs for students to fulfill during the project, such as engineering crew, documentarian, and circuitry specialist. Students had to write a paragraph explaining why they would be good for the job they wanted, and then were “interviewed” by the teachers.

Exhibition

Students exhibited their work at the same arcade where they had begun the project. They exhibited their writing and research, as well as websites they had created that documented their adaptive rigs. TV screens were set up with adaptive rigs so that all participants could try them out. The final rigs were shipped to the clients and students were able to Skype with them to see how they worked.

Project Resources

Student with Final Accessibility Controller

Student with Final Accessibility Controller

Student-Made Accessibility Controllers

Student Staining Wooden Art

Students Designing a Controller

Laser Cut Wood Art In Progress

Student Keyboard Testing

Student and Instructor Examining a Keyboard

AbleGamerz Book Page

  • AbleGamerz, Arts, Corey Clark, Curtis Taylor, English, High Tech Middle North County, I: Invention and Reinvention, Middle School, Science, Social Studies
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