Skip to content
  • About
  • Projects
  • Contributors
  • FAQ
  • Definitions
  • Contact

The Arcade Project

PROJECT DESCRIPTION

Students explored the simplicity and limitless uses of a cardboard box and then built arcade games out of cardboard and other recycled materials.

INSTRUCTORS

Jeffrey Feitelberg, Jeremy Manger

SCHOOL SITE

High Tech Elementary North County

LEVEL

Elementary School (k-5)

SUBJECTS

Arts, English, Science, Social Studies

ELECTRICITY USAGE

No Electricity

LESS THAN FIVE MATERIALS

False

TEACHERS NEEDED

Single Teacher

BOOK CHAPTER

I: Invention and Reinvention

Project Introduction

What is the genius of a cardboard box? How much can we do with it?

Jeremy Manger and Jeff Feitelberg had seen a video about a 9-year-old boy who built a cardboard arcade in his father’s auto parts shop in East L.A, which went viral on social media in 2012. They wanted to jumpstart the new school year by engaging students in a fun, hands-on project that included creative play and engineering design principles. Students explored the simplicity and limitless uses of a cardboard box and then built arcade games out of cardboard and other recycled materials.

The process was the most significant part of this project; its most important goal was to introduce students to project-based learning and the importance of collaboration. The project was designed to teach some of the elements of project-based learning in an authentic and explicit manner: collaboration, critique, drafting, reflection, and exhibition.

Want to see the whole project? Click the button to download the pages from the book that discuss this project!

Want to see the whole project? Click the button to download the pages from the book that discuss this project!

changingthesubject.org

Project Learning Goals

  • To speak, listen, and explain ideas clearly
  • To develop writing, editing, revision skills
  • To read, analyze, and discuss non-fiction and fiction texts
  • To understand multiplication, division, and area and its relationship to multiplication and division
  • To understand and become skilled at measurement and graphing
  • To understand concepts of force and motion, and to understand and practice engineering design steps

Jeff and Jeremy launched the project by watching “Caine’s Arcade” and visiting a real life arcade. The short film by ‎Nirvan Mullick beautifully portrayed the imagination of a nine-year-old and the power of bringing a community together to play games and have fun.Then, third graders were inspired to create a cardboard arcade of their own.

The classes set out to plan an arcade that they would invite the whole community to on exhibition night. The group started by brainstorming possible games that could be built from cardboard boxes; then they broke into smaller groups or pairs. Game design went through several steps: group brainstorming; designing on paper; receiving feedback and making design revisions; creating a first draft three-dimensional game; receiving further feedback and making revisions; constructing the final game.

A local Chuck-E-Cheese game engineer met with each student and offered critique on their prototype, playing the game, asking questions and even donating ping pong balls and other game accessories. During the process of design and building, younger and older students were also invited to try out the games and give feedback.

Students and teachers co-created a game rubric to help groups stay on track with what they still needed to improve and to serve as a product assessment tool.

As they were working on designing their games, the class was also reading This is Not a Box and Rosie Revere, Engineer, two picture books that captured the imaginative genius of children. Students were encouraged to bring their own stories into the classroom to build community. Writing instruction focused on personal narrative, and specifically sharing stories about play with friends and family. Many discussions focused on the nature of games, and why kids love them, and how or if they help people make friends.

Assessments

Jeff and Jeremy launched the project by watching “Caine’s Arcade” and visiting a real life arcade. The short film by ‎Nirvan Mullick captured the imagination of a nine-year-old beautifully and the power of bringing a community together to play games and have fun, and inspired third graders to create a cardboard arcade of their own.

The classes set out to plan an arcade that they would invite the whole community to on exhibition night. The group started by brainstorming possible games that could be built from cardboard boxes; then they broke into smaller groups or pairs. Game design went through several steps: group brainstorming; designing on paper; receiving feedback and making design revisions; creating a first draft three dimensional game; receiving further feedback and making revisions; constructing the final game.

A local Chuck-E-Cheese game engineer met with each student and offered critique on their prototype, playing the game, asking questions and even donating ping pong balls and other game accessories. During the process of design and building, younger and older students were also invited to try out the games and give feedback.

Students and teachers co-created a game rubric to help groups stay on track with what they still needed to improve and to serve as a product assessment tool.

As they were working on designing their games, the class was also reading This is Not a Box and Rosie Revere, Engineer, two picture books that captured the imaginative genius of children. Since this was a beginning of the year project, students were encouraged to bring their own stories into the classroom to build community. Writing instruction focused on personal narrative, specifically sharing stories about play with friends and family. Many discussions focused on the nature of games, and why kids love them, and how or if they help people make friends.

Exhibition

The third grade took over the school’s large community space and transformed it into an arcade. Parents and family members played the games and explored the design process that students went through to build them. According to the teachers, displaying the process was important, because while the games provoked curiosity and fun, “it was the design thinking process and joy of building that brought the community together.” The next day, the whole school got to explore the arcade, play the games, and offer their feedback.

Project Resources

Project Rubric – Arcade Project

Arcade Project Exhibition Photo 3

Arcade Project Exhibition Photo 2

Arcade Project Exhibition Photo 1

Student Group with Complete Cardboard Box Arcade Game

Students with Complete Cardboard Box Arcade Game

Student Designing Arcade Game Photo

Students Designing Arcade Game Photo

Project Overview (English + Spanish versions)

The Arcade Project Book Page

  • Arts, Electricity, Elementary School, English, High Tech Elementary North County, I: Invention and Reinvention, Jeffrey Feitelberg, Jeremy Manger, Multiple Teachers, Science, Social Studies, The Arcade Project
View All Projects
  • About
  • Projects
  • Contributors
  • FAQ
  • Definitions
  • Contact
  • About
  • Projects
  • Contributors
  • FAQ
  • Definitions
  • Contact

© HIGH TECH HIGH GRADUATE SCHOOL OF EDUCATION 2008 - 2025. ALL RIGHTS RESERVED.