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Changing the Subject

Welcome

Of the thousands of projects High Tech High teachers and students have undertaken since the first school opened in 2000, the fifty documented in this book and website are a mere sampling; we hope they provide inspiration and a starting place for many more creative iterations.  We curated them by asking current and former teachers (now numbering in the hundreds) to nominate work that was both inspiring and replicable.

Our purpose is to share highlights from High Tech High’s first twenty years.  In doing so, we aim to describe, not prescribe.  “This isn’t how to do it, it’s how we did it.” 

“Knowledge emerges only through invention and reinvention, through the relentless, impatient, continuing, hopeful inquiry human beings pursue in the world, with the world, and with each other.”(Paulo Freire, Pedagogy of the Oppressed, page 53)

Chapter 1: Invention and reinvention

In these projects students and teachers are creating something new in the physical world.

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The Arcade Project

Students explored the simplicity and limitless uses of a cardboard box and then built arcade games out of cardboard and other recycled materials.

Rotational Volumes

Students learned about rotational volumes by cutting shapes into books and rotating the pages around the axis of the book spine to create a three dimensional shape.

Projectile Motion

Students created an art and music exhibition which explained the math concepts behind the trajectory of objects.

Chapter 2: In the world, with the world

In these projects, students are understanding the need for change in their world and making that change, through service or community action.

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The Voiceless

After learning that suicide was the second largest killer of young people, and the growing need for education about mental health, students partnered with families to discuss their loss of a loved one on camera for a student-run video and banner campaign.

Does My Vote Matter?

Does My Vote Matter introduces students to the wide array of voting systems that exist and to various measures of fairness in those systems.

Media Saves the Beach

Students decided to test the quality of San Diego’s coastal waters and produce media in multiple formats to inform the public about what they discovered.

Chapter 3: With each other

In these projects, students are investigating their beliefs and relationships and changing them.

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In Sickness and in Health

Through interviews with family members, scientists, and medical professionals, students homed in answers to the question, "What am I most likely to die of?"

The Whole Meal

In this project, students chose a “food philosophy” and kept a journal of all they ate for the eight weeks of their study. They interviewed family members about favorite recipes and their history, tried them out, and wrote a cookbook containing the best of them.

Model United Nations Trade War

Students played a game called MUN Trade War, where they used math to model economic and military avenues of international engagement.
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